About

This is basically Pinstar's Legacy Challenge with the legacy trait of Brave.

With every generation, this blog gets more and more detailed. I guess that means I'm having more fun over time, but it's hard to believe I'll ever make it to 10 generations. I'll just keep plugging along...

Gameplay

Character actions are heavily wish-driven, augmented by behavior that I think matches the character's traits. I generally backpatch a plot onto the events of the game rather than planning one out ahead of time, and I try to report events fairly close to the way they happened in the game.

I also don't use poses. Everything you see is a game animation, and all actions you see actually happened. I try to remember to turn off thought bubbles for important scenes, but if I forget, I run with it. This means you'll see a lot more polished screenshots in other blogs.

Rule Tweaks

I couldn't really leave the rules alone. It's my game, and I'll have fun the way I want to!

First of all, and most obviously, the family moves around to custom content houses that I have downloaded rather than staying on an enormous lot for the entire ten generations and forcing me to design their house. There are a lot of truly lovely custom houses, and playing with other people's beautiful creations is part of why I love this game. You could call me a CC leech, but then, if you went to the trouble to create this great stuff, you want someone to use it, right? Thought so.

Secondly, and more subtly, It didn't take me long to get annoyed with randomly rolling all traits. Randomly rolling SOME traits creates characters I would never think to construct myself, and I love that. But randomly rolling ALL traits (or even all four traits that are not Brave) still creates pretty haphazard stuff. I like seeing characters build into something cohesive by the end. So, the Sample Legacy trait rules are:

1. The first three non-Brave traits must be rolled if they are not selected by the game.
2. I'm not required to accept a trait I have already played.
3. I may choose whatever fifth trait I like to match how the character feels to me when he/she becomes an adult.

So, I thought to myself, "But I didn't do this with Lancelot!" I didn't even decide to turn this game into a legacy until Lance was a teen. But then I thought through Lance's traits:
- Athletic and Good were both chosen by the game at birth. I guess Susie's mood was good enough to get nice traits, but not so wonderful that they game let me pick them. Good was inherited from his father.
- Vegetarian was picked by the game because I couldn't figure out how to potty train him *blush*.
- Brave was the Legacy trait.
- Adventurous was picked by me because I'd just bought World Adventures.

That actually matches these rules, mostly because I screwed up choosing most of Lance's traits. Ha!

2 comments:

  1. I had not defined it so distinctly, but after two generations of rolling traits, I started doing something very similar to the method you evolved for picking traits. Basically, I decided I won't force myself to use traits I've already used, if I roll them, and don't want to. I love your idea of picking the adult trait, though, to round out the character the way they've developed to you. Great idea!

    I also HATE the idea of keeping a family on one lot for 10 generations, and besides, in my experience, all lots get glitchy after a generation or two. But one reason I like to move my sims, is to give myself a chance to build more!

    So it looks like you are currently in Generation 6? It seems appropriate to get more detailed as the generations progress! I look forward to reading your blog, thought bubbles and all!

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    Replies
    1. Thanks so much for dropping by!

      Most of the building I've done is attempts to recreate houses I lived in. I'm so impressed by what I see up for download in places like ModtheSims that I've never had the patience to learn to become a better builder.

      That said, I *really* like town planning. The Samples are currently playing in Bakafox's DIY Avalon. I laid the lot boundaries myself with residential/commercial districts in mind and hunted down lots to fit my theme for the town. My other games are all in EA worlds, but I love reworking them to make the public lots more interesting. I also like downloading sims with interesting faces and seeding them in the town to breed more interesting faces.

      I'm almost done playing Generation 6, and now I'm trying hard to catch up on posting.

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